	RESULT:  What I actually did for song selection + file names
In 1st folder, I had already picked songs for most of the places while looking for music.
	I tend to pick songs based on them feeling "right" for locations more than intended moods.
	Named the shortcuts:  place + original file name.
In 2nd folder, I renamed the song shortcuts based on their moods  (alphabetical keywords)
In 3rd folder, I picked a song for each place,  copying shortcuts and renaming them based on moods + place  (basically appended the place after the moods)
	I decided how I wanted to re-use songs while picking these
I created WAV file loops and named them according to their moods  (alphabetical keywords)
I referred to my folder containing mood + place shortcuts while assigning songs in-game.
	Having the "places" at the END of the filenames instead of the beginning was a pain during this process.

	CONCLUSIONS:
mood + place naming is very handy when deciding song re-use.
But place + mood naming would have been be VERY helpful right afterwords for comparing possible songs to consider for the same place,  and when assigning songs in-game.

	RECOMMEND:
When picking songs for each place,  pre-pend the place to the shortcuts instead of putting it at the end.
 place + mood + originalName
 This might make song re-use less obvious but it's MUCH easier to compare songs for consideration and look up which song to use when assigning songs in-game.
 Adding the originalName is handy when checking for loops I already made,  and later on to see which songs were already used in previous projects.
You can try sorting the shortcuts by "Link Target" to check for song re-use.
In-game filenames should be mood-INTENT-based, which describes the intended mood in only one or two words.  You theoretically don't need similar feling songs, so just name them based on the mood they're uniquely FOR.  Omit overlapping descriptions.




 Song selection ideas:
I COULD just list the desired moods for each place, and then just pick music and music-overlaps based on that... and that would work.

 But there are two other things I want to consider:
Long levels  Need long, interesting, not-repetitive-sounding music
Prefer memorable identifiable interesting songs,  to give places stronger identities

 So maybe my approach should be:
Initially list moods and pick songs.
Then afterward... prioritize more distinct songs when possible.




 File name ideas:
Should I name the songs filenames based on their mood keywords sorted alphabetically?
Or name them based on their intended usage?

A) Mood
	PROS:		Picking music automatically groups together likely candidates.  Song re-use is easier to figure out.
	CONS:		It's not obvious which song is being used where.  You'd need to use the RPG Maker's resource list feature.
B) Use
	PROS:		Songs can be switched out without modifying game.
	CONS:		Re-using songs is tricky.  Symbolic links?  Need to modify the game to use same linkage.

Mood-based naming actually seems like the better option,  because song re-use is possible using the same linkages.




 Character theme ideas:
Should each character have their own theme?
When would I even use these songs?
	Meeting them for the first time.  (Usually too short)
	Character scenes.  (too short)
	Their homes.  (musical hint)
	Endings.

Meeting them is usually a very brief event,
	Use their home theme on the screen / scene where you meet them?
	Or maybe they should inherit the music of their dungeon environments instead?
	SKIP  (Meeting them for the first time)

It might be clever to use their song at their real homes as a subtle hint,  but the mood might not fit those houses / castles.
	The environmnts NEED fitting mood music... most of the time.  At least the FIRST time you visit those places.  So home-hint probably is only 	possible if their theme songs are chozen to match their homes instead of the places you find them.  Can't have it both ways.
	SKIP		(Their homes)

Character scenes are WAY too short and often involve multiple characters bantering back and forth.
	SKIP		(Their homes)

Inherited environment music is too melocholic for happy endings.
	SKIP		(Endings)

Therefore:
	The characters play their "home" theme on the screen / scene where you meet them.
	The characters play their "home" theme when they join you.